![]() ![]() With hosers in the picture, these decks have many advantages over the slower fair strategies, but at the cost of being more vulnerable. This is not inherently a bad thing, but too much "busted" drives players away. That's especially so in older formats, where a larger card pool allows for very fast and powerful unfair decks to exist. Hosers and hate cards serve as safety valves on formats, preventing the narrow set of decks they target from growing too powerful. There have been a number of problems in Standard and Modern that could have been avoided with playable answers. Defending Hateįirst of all, I am grateful that Wizards has finally starting printing effective hate cards again. It is also worth noting that Sphere is symmetrical, preventing targeted decks like Tron from employing it themselves. It does affect swarm decks like Goblins and Affinity, but might resolve too late against those. Perhaps they were thinking about Legacy Elves? Modern creature-combo decks often rely on Collected Company and Chord of Calling rather than burn through creatures, and Sphere isn't so effective there. Generally, Wizards only taxes non-creature decks. It is worth noting that Sphere counts every spell that's cast, and not just non-creatures. Snapcaster Mage can be very awkward against Sphere. This ability also targets combo decks that play a critical mass of spells to win, and boasts subtle anti-control applications-m any reactive decks like Grixis and Jeskai chain multiple spells a turn to stabilize against agro, and Sphere limits their ability to do so. Sphere's second ability hoses Storm, counting all the spells that a player has played in a turn and taxing them accordingly. In other words, the card keeps Tron from casting seven-mana bombs on turn three. Instead of accelerating one's mana, under Sphere, those lands become Wastes. Its first ability explicitly hoses the Tron lands, and also the Karoo lands in Amulet Titan. Damping Sphere was clearly designed to attack those two decks. The hype was understandable, given the strong opinions internet commentators have about Tron and Storm. I'll explain why Sphere isn't the universal answer that it has been touted as by detailing where Sphere fits in among hate cards and how it differs from other hate. There are a number of problems with Sphere that will limit its utility, but there are also opportunities to consider.ĭamping Sphere isn't bad at being a hate card so much as it's not as powerful as it appears. Given the context of the card, this is hardly surprising. The hysteria may have died down, but many players are still high on the card. A y no cuesta 15 pavos como la luna por ejemplo.Dominaria has many solid Modern candidates (and some questionable ones) but none have generated quite as much buzz as Damping Sphere. Cuesta 2 incoloros, mejor que los cartones que hacen algo parecido o cumple el mismo proposito. Es igual de efectivo que los demas cartones que hacen algo similar. aun que sea infrecuente todos quieren este carton. Ese factor hace que cualquiera quiera sus 3 copias de la carta. Potencialmente entra en TODOS los sides de modern y legacy, TODOS (a menos que tu mazo gane de calle a tron y a PIF etc.). El precio que tiene y puede tener o alcanzar no es por el "free-win", dudo que nadie piense que vaya a ganar nada por bajar la carta, sino es el factor 2 incoloros. Finalmente el factor 2 manas incoloros. Por otro lado PIF seguira teniendo bouncer para poder combar eso no cambia nada, ni creo que nadie no se lo espere, pero los mismos factores que he dicho antes se mantienen aqui. luna sin presion no vale de nada, esto es igual si, pero 1 turno antes y 1 mana menos repito te da mas tiempo para poder presionar. Por que como dices tron sigue jugando, y te hace por 3 piedra 5 la destruyo, por 7 karn etc. Ademas como digo al ser un turno antes, puedes meter presion 1 turno antes que con la luna. Si juego mazo sin rojo, luna no entra, esto si puede. Se consigue el mismo efecto pero por un mana menos, un mana/turno antes Y EN CUALQUIER MAZO. Danet, en efecto no es nada nuevo el efecto que se pretende conseguir, pero hay diferencias sustanciales que hacen que esta carta salga ganando. ![]()
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